Recap

  • You made 45 gold gladiating some rats
  • You left the town of Garmsby, promised not to tell on their rat fight club, and carried on to the next
  • You all have your own reasons for adventuring, but they all coincide with a trip to the city of Cardwatch. The roads are dangerous, you opted to travel together.
  • 2 of you know each other from before.

Nyx

  • The Gnomes of the small village of Gladmilion enjoy a rich and lavish lifestyle due to their trade of the Gladmilion Poppy, the cultivation of which unfortunately renders all male gnomes utterly impotent.
  • The profitability of the Gladmilion Poppy afforded the residents a permanent solution: a Gnomelight Vigorvine. In a prank gone awry, Nyx destroyed the Vigorvine, and must raise the funds for, and return with, a replacement.
  • She has latched onto the druid Leafy, and has been asking some weird questions about plants. She thinks she can get it from the grove that Leafy is travelling to.

Mick

  • You’re a simple guy who knows what he likes, and what he likes is his pet slime. This is an awakened Gray Ooze that has a telepathic link with Mick.
  • No one knows Mick is carrying a bucket of disgusting, potentially dangerous, slime in his pack.
  • The Ooze is sick. Mick needs to administer a healing potion every tenday, and feed it a non-magical metal weapon.
  • Mick you don’t actually know what is wrong with your ooze and that is part of your quest.
  • The guy really likes his darts. To a fault. Like, instead of pulling out his sword in a fight, he pulled out some darts first. You know this is going to be a problem.

Secret: the Ooze has Arcane Flux from consuming a magical item.

Brynwyn

  • So she’s a miserable racist, isn’t it what’s in her heart that counts? Plus, she says she really likes your peoples food.
  • Classic dragon slaying quest. Is essentially a mercenary until she is powerful enough to kill the dragon that wronged her ancestors years ago.

Leafy

  • Needs to travel to a distant grove to prove their worldliness.

Srimar

  • A discredited academic.

Travel to Gladnum

After 3 days journey of camping in the wilds you are again ready to try your luck at an inn. Two guards greet you at the town gates. (Red potatoes) What is your business in Gladnum? You make your way to the Gilded Goose. You eye a job board with a couple adds on the way in.

Tavern: The Studded Goose

Owner: Ristan Stanran, Male Human Location: In a side street near the town gate. The street outside has a weird smell.

  • Has a hearth. 30 or so patrons. Dartboard and a cardtable. Loud cheering a drunkeness, pretty rowdy.

    Eyes you up and sees your weapons. Please. Just no fighting. A round on the house. Just stay out of trouble. Please, I beg you. The party hears a group of 4 half-orcs yelling insults at an adjacent table of 2 half-elfs.

Roll a d100, and a d6(reroll 6) and d4 to determine participants. Random conversations

Greencloaks got Bess! A few people shake their heads and cry out. Most shrug sadly.

  • Greencloaks are Goblin cultists that have setup camp that have been trying to kidnap townspeople for their ritual. They have so far been unsuccessful. They have only been targetting Dwarves.

Insults escalate.

Darts

  • Make a ranged attack with your dart to see what ring you hit.
  • Roll again DC10 x2, DC15 x3, DC20 50pt or trip 20.
  • Win your bet.
  • A guy with some fancy darts steps up.

One half-orc draws his sword: “say that again”. “Your mother was a pig-faced scumbreed savage.” Attacks. What do you do?

  • Someone needs to inevitably die.
  • The tavern freezes in anticipation.
  • Innkeeper: no no no
  • Within moments Jarzon appears.

A pale, bald, hooded figure in a crimson cloak, and with glowing red eyes appears as if out of nowhere. He is accompanied by a giant half-orc clad in platemail and a skull helmet, with a giant great axe at his side. ``You have once again upheld your side of the terms. Yesss. Business is good. Cackles.’’ Hands him 1 red gold for each corpse. The innkeeper shudders. Drogear, prepare the corpses. (Casts mass teleport).

  • Innkeeper tries to give the blood money to the PCs.