Roll a d100, and a d6(reroll 6) and d4 to determine participants.
How is Tiddles going to try to find someone to sell him a posioner’s kit? Each day, can make a DC 12 investigation check to find a poisoner’s kit (50 gp). Use the “Sensible Cost” for materials.
You have paid 1 gp for a tenday membership to the Fellowship of Innkeepers.
1150 GP total.
Item | Cost | Guild |
---|---|---|
Hole in Roof | 200 gp | Carpenters’, Roofers’, and Plaisterers’ Guild |
Brick Repair | 120 gp | Guild of Stonecutters, Masons, Potters, and Tile-makers |
Water Damage | 250 gp | Carpenters’, Roofers’, and Plaisterers’ Guild |
Broken Windows | 50 gp | Guild of Glassblowers, Glaziers, and Spectacle-makers |
Replace Furniture | 50 gp | Furniture shop |
Replace Kitchen Hearth | 190 gp | Carpenters’, Roofers’, and Plaisterers’ Guild |
Fix Lighting | 25 gp | Guild of Chandlers and Lamplighters |
Fix Plumbing | 100 gp | Cellarers’ and Plumbers’ Guild |
Replace Sign | 15 gp | Carpenters’, Roofers’, and Plaisterers’ Guild |
Licenses and Contracts | 150 gp |
What do you want to sell / do?
Optional Items | Cost | Guild |
---|---|---|
Meat | Guild of Butchers | |
Ale and Wine | Vintners’, Distillers’, and Brewers’ Guild | |
Bread and Pastries | Bakers’ Guild | |
Clean Bedsheets | Guild of Launderers |
What standard do you want?
Every tenday, get $expenses \times (1d20 \times 0.2)$.
Every 2 or 3 days, player’s receive an invitation to one faction.
“A gang war is causing unrest throughout the city. We have offered protection to members of the Dungsweepers’ Guild, and you have been assigned to protect a group of them. Meet them at the Muleskull Tavern, on Ship Street in the Dock Ward, at six bells and guard them while they work. Do this every day for a tenday.”
There has been a shortage and the last time Fala tried to collect they were almost killed. Need you to escort them. 12 Stirges (p. 284) in a swamp outside town.
A flying snake with a parchment tied about its body visits one character in the dead of night. The message reads:
“Want to be part of something big? Speak to Davil Starsong at the Yawning Portal.”
Yagra Stonefist greets them and leads interested parties to a table in the center of the Yawning Portal’s taproom, where her boss waits with drink in hand.
Davil Starsong is the characters’ primary contact in the Black Network, at least initially. Over drinks, he shares the following information:
“Someone is killing elf and half-elf sailors in the Dock Ward — three dead so far, each one decapitated by a blade in the dead of night. Look into it, will you? Methinks the City Watch could use a little help.”
Characters who spend three consecutive nights loitering around the docks spot Heldar, a drunk half-elf sailor (bandit), leaving the Muleskull Tavern (on Ship Street in the Dock Ward). Characters who follow Heldar can save him from Soluun Xibrindas, a renegade drow gunslinger. Soluun hides in the shadows, blade drawn, waiting for the half-elf to stumble by. Spotting him before he strikes requires a successful DC 18 Wisdom (Perception) check. Soluun flees if reduced to half his hit points or fewer.
Davil pays 300 gp, and gives a mystery key.
Visited by a white cat that speaks the following message in a melodious male voice:
“Interested in joining the Emerald Enclave? Come meet us at Phaulkonmere in the Southern Ward.” The cat is an ordinary animal upon which an animal messenger spell was cast. It dashes away after delivering its invitation.
Written on a paper bird:
“Renaer tells us you are a good bet. He bought you tickets to the opera tonight at the Lightsinger Theater in the Sea Ward. If you are interested, meet Mirt at intermission. Private Box C. Formal attire is required for admittance.”
Enclosed are tickets for the entire party to The Fall of Tiamat, an opera sung in Giant describing the evil dragon queen’s defeat at the Well of Dragons.